

Super Glue – temporarily immobilizes all affected Bloons.
#Bloons td 6 highest round portable
Have Engineer monkeys close to this tower, if you do not have a map with water use Portable Lake power. Also can stun MOABS.Įnergizer – Reduces ability cooldown of towers in range. (Note: You can’t boost paragons.)īloon Master Alchemist – Very high pop power.īloon Exclusion Zone – Pretty high pop power. Paragons – I would recommend to put pretty much every paragon on the map.

(Use with Alchemist 5-2-0, Village 2-5-0, Engineer monkey 0-5-2) If your VTSG is on water, also build carrier flagship for a boost. Vengeful True Sun God – This is a late game must have. When the ability is avaible will activate.įor example, if you want VTSG to be automatically ultraboosted, connect tech bot with 0-5-2 engineer, click on the same tech bot and then choose VTSG. Tech bot costs only 50 monkey money.Ĭlick on the tech bot ability and then choose tower of your choosing. In the late game you should definitely use Tech Bot, since it can automatize abilities of towers you connect it with. MOAB Hex – gives damage over time to MOAB it locks on. (Note: This ability costs you 10 lives, so I recommend to have Monkey Wall Street somewhere on the map.) Sacrificial Totem – boosts your towers in range, it adds extra pierce, attack range, attack speed and projectile speed.

I recommend to use Ezili, since her abilities are pretty decent late game, also she has a percentage damage. You can either use 5-2-0 farm, 4-2-0 farm with monkey farmers or if you are lazy just use 0-2-5 farm, 0-2-4 farm with some monkey bucaneers (0-2-5 boosts other merchants in the range, and spam 0-2-4.) These two bottom path towers work really well together. Start farming as soon as possible, since late game towers are very expensive. If you choose Logs, place VTSG onto the water using 0-3-1 Ice Monkey, also build carrier flagship so it gives VTSG a boost. These maps are probably the best for late game, also you can play on easy for cheaper towers. The RBE column takes into account all of these factors.įinally, we have cumulative versions of all these columns, which display the sum of all rows up to and including the current one.So before you start, I recommend to play on either Logs or Cubism. Other bloons, such as purple, do not accommodate for this. Secondary sources of income can be provided by farms and certain upgrades of other towers, although these are not yet included in this calculator.Īlso shown for convenience are the bloon counts for each round, and their Red Bloon Equivalent (RBE) - the total amount of hits (or ‘red bloons’) needed to fully defeat a round.įreeplay - after round 80 - brings several changes: blimps gain an extra 2% health (and some speed) per round all non-blimps now have only one child in an effort to reduce lag and ceramics are replaced by “superceramics” with 60 health, but which give enough cash to make up for having fewer children. Due to the high numbers of bloons in later rounds, cash per pop is reduced to $0.5 from round 50 onwards, $0.2 from round 60, and $0.1 from 85. The core sources of income are $1 for every pop, and $100+n for completing round n.

Begin by selecting a difficulty from the list below.
